Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing. There are also weapon upgrades, new power-ups, and new items to be collected. Project Brutality 3.0 Neural Upscale - Neural Pack Base addon - ModDB. It is compaible with v2.03 and 3.0 I combined the sprites of Zodomaniacs Vented miniguns and SergeantMarkIV brutal doom miniguns, then made it. Works with v3.0 & 2.03 A more realistic looking minigun for Project Brutality (including the triple minigun upgrade). It expands on everything Brutal Doom did well, adds more weapons and enemies, and ties it all together with a progression system. Sprite work for Project brutality minigun, including tripple minigun. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. Project Brutality is a ZDoom-based gameplay mod that takes inspiration from Brutal Doom. Type or Copy/Paste PathProjectBrutality-master.pk3 right under doom.Autoload or doom.id.doom2. I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! 'This is my favorite mod for Doom its called Project Brutality 3. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. For reference, the Sprite count for only weapons is Above 10K sprites. The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. All the Weapons were upscaled only 200 since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other 'photorealistic' models. Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday)
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